Overview
This week, we have been preparing for our beta presentation and setting out a road map of what we aim to accomplish to have for our demonstration.
Challenges
Thankfully there were not many challenges this week, the biggest challenge I see in the coming week is adding our assets to the A-Frame environment and making sure the colour and scale of everything is displayed properly.
Successes
All the modeling so far has been a success as I was able to model and UV map the passenger pigeon, along with some pottery. I think it could be fun to add some etching into the pottery down the road but as of right now is just to get all of our models done with simple colours.
Media
Below are the models I made this week, along with the reference images of the passenger pigeon as well as the pottery used at campfires.
Next Steps
As we approach Beta day on Friday, we have set out to have most core functionalities (which will roll over into the post-contact and present eras) and artifacts from that time period. I'll have to start converting my models to .gltfs and sharing them with the programmers in the coming days to load into the environment.
Number of hours spent: 6 hours
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